Guild Manager
Guild Manager is a custom system that expands the traditional guild experience,
allowing members to work together to strengthen and develop their guild.
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| Level | Level Cost | Total Invested |
|---|---|---|
| Creation | 10,000 gold | 10,000 gold |
| Level 2 | 10,000 gold | 20,000 gold |
| Level 3 | 40,000 gold | 60,000 gold |
| Level 4 | 90,000 gold | 150,000 gold |
| Level 5 | 160,000 gold | 310,000 gold |
| Level 6 | 250,000 gold | 560,000 gold |
| Level 7 | 360,000 gold | 920,000 gold |
| Level 8 | 490,000 gold | 1,410,000 gold |
| Level 9 | 640,000 gold | 2,050,000 gold |
| Level 10 | 810,000 gold | 2,860,000 gold |
| Level 11 | 1,000,000 gold | 3,860,000 gold |
| Level 12 | 1,210,000 gold | 5,070,000 gold |
| Level 13 | 1,440,000 gold | 6,510,000 gold |
| Level 14 | 1,690,000 gold | 8,200,000 gold |
| Level 15 | 1,960,000 gold | 10,160,000 gold |
| Level 16 | 2,250,000 gold | 12,410,000 gold |
| Level 17 | 2,560,000 gold | 14,970,000 gold |
| Level 18 | 2,890,000 gold | 17,860,000 gold |
| Level | First Reward | Second Reward |
|---|---|---|
| Level 2 |
Physical Protection
+2% |
Elemental Protection
+2% |
| Level 4 |
Movement Speed
+10 |
Attack Speed
-0.05 seconds |
| Level 6 |
Rarity Loot Chance
+25% |
Elite Spawn Chance
+50% |
| Level 8 |
Health Regeneration
+3 |
Mana Regeneration
+1 every 5 ticks |
| Level 10 |
Magic Level
+3% |
All Skills
+3% |
| Level 12 |
Protection against
Monsters +2% |
Protection against
Players +2% |
| Level 14 |
Critical Chance
+2% |
Critical Damage
+25% |
| Level 16 |
Damage against
Monsters +5% |
Damage against
Players +5% |
| Level 18 |
Spell Mana Cost
-15% |
Cooldown Reduction
-15% |
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Every guild starts with a maximum of 10 members.
Each guild level unlocks 3 additional member slots,
allowing the guild to grow as it progresses.
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