Charm Runes are bonuses that can be acquired by spending Charm Points, helping you during battles against specific selected creatures.
Charm Points are earned every time you complete a stage of a creature's Bestiary.
Icon | Name | Description | Charm Point Cost |
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Wound | Each attack on a creature has a 4% chance to trigger and deal 5% of its maximum HP as Physical Damage once. | 1600 |
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Enflame | Each attack on a creature has a 4% chance to trigger and deal 5% of its maximum HP as Fire Damage once. | 1600 |
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Zap | Each attack on a creature has a 4% chance to trigger and deal 5% of its maximum HP as Energy Damage once. | 1600 |
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Poison | Each attack on a creature has a 4% chance to trigger and deal 5% of its maximum HP as Poison Damage once. | 1600 |
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Adrenaline Burst | Bursts of adrenaline enhance your reflexes with a 4% chance after getting hit and lets you move faster for 10 seconds. | 1600 |
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Dodge | Dodges an attack with a 4% chance, taking no damage at all. | 1600 |
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Numb | Numbs the creature with a 4% chance after its attack and paralyses the creature for 10 seconds. | 1600 |
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Parry | Any physical damage taken has a 4% chance to be reflected to the aggressor as Physical Damage. | 1600 |
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Low Blow | Adds 4% critical hit chance to attacks. | 2200 |
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