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Charm System

Charm Runes are bonuses that can be acquired by spending Charm Points, helping you during battles against specific selected creatures.

  • You can select only 1 Charm Rune per creature.
  • To select up to 3 different Charm Runes for different creatures, you need to purchase Extra Charm Slots from the Store.
  • To swap or assign a creature to your Charm Rune, you must pay a gold fee based on your character's level.

Charm Points

Charm Points are earned every time you complete a stage of a creature's Bestiary.

  • The number of points earned varies depending on the creature's difficulty.

Charm Effects

Icon Name Description Charm Point Cost
Wound Wound Each attack on a creature has a 4% chance to trigger and deal 5% of its maximum HP as Physical Damage once. 1600
Enflame Enflame Each attack on a creature has a 4% chance to trigger and deal 5% of its maximum HP as Fire Damage once. 1600
Zap Zap Each attack on a creature has a 4% chance to trigger and deal 5% of its maximum HP as Energy Damage once. 1600
Poison Poison Each attack on a creature has a 4% chance to trigger and deal 5% of its maximum HP as Poison Damage once. 1600
Adrenaline Burst Adrenaline Burst Bursts of adrenaline enhance your reflexes with a 4% chance after getting hit and lets you move faster for 10 seconds. 1600
Dodge Dodge Dodges an attack with a 4% chance, taking no damage at all. 1600
Numb Numb Numbs the creature with a 4% chance after its attack and paralyses the creature for 10 seconds. 1600
Parry Parry Any physical damage taken has a 4% chance to be reflected to the aggressor as Physical Damage. 1600
Low Blow Low Blow Adds 4% critical hit chance to attacks. 2200

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